I am a man (boy) or some age (uhm...), I started computer programming when I was 11. I started in KPL, I never got much past the "Hello World" level, but it was a start. I stopped coding in KPL (Windows Only Software) when in an attempt to get Wifi working on a '95 laptop, we installed Suse Linux (can't remember the version), that ended KPL, but years later that experience would come back to start an obsession. Soon after that (about 3 week) I started coding in Flash with ActionScript, that was a great start into "real time" programming. I worked in flash until my 14th birthday, when I made a vow to only ever code in open-source languages again. So I started learning python, which for me consisted of reading "Python For Non-programmers" (although by this time I had experience coding, I felt it was better to learn a language from the ground up to get a better idea of the language as apposed to learning it based on prior knowledge), anyway within 2 days I was up and running with python, and today python still remains my favorite language for desktop scripting, for its ease of use, its lack of need for compilers, and its open-source licensing and mentality. After working in Python for awhile and spending time playing in other languages (ranging from BASIC to Pascal to C++), I came across a Gameboy Advance homebrew port of one of my favorite games, Lemmings. I emailed Zapf, the author, and ended up getting copies of his source code. Around that same time, I set up a GBA developement station on my laptop, And began working in C++ with devkitARM. I released my first GBA homebrew game, a clone of a Flash game, which I had seen a clone of for GP2x, a small game called "Blix". After that I started working with SDL/C++. I started another project up with an English Artist. I bit off more than I could chew, I knew this going into it. Sadly that project died. But I did pick up some good SDL experience in the process. Since then, I've been drifting through time attempting to suck up as much knowledge as I can, eventually I plan to manifest this knowledge, in another game, but thats another story. I've been working with TCP/UDP sockets, along with SDL, and the indirect implementation of SDL in python, pygame along with other technologies. As always, if I finish anything you can check the front page for news.

Live long and prosper.

-abe

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